Dragaera

Witchcraft

David Rodemaker dar at horusinc.com
Sun Aug 25 06:34:39 PDT 2002

> So when you guys say 1978 and 1982, I'm assuming you mean those as the
> years you began roleplaying. I first started in 1998, in a AD&D Darksun
> set campaign that didn't last very long. I tend to prefer other systems
> to D&D in terms of the mechanics, but I'll always remember Athas fondly.

With dice and paper and character classes and everything?

Yes.

But I was a creative little git before that also. <g>

1978 was AD&D, 1979 was Traveller, and the whole slew of 'Golden Age' RPG's
followed. But there are few games that I still play and have campaigns that
I dust off every six months or so. (Until my burn-out at least, I've been
taking a break while my wife runs a Mage campaign which I and the whole
group have loved)

I dropped AD&D about 1995ish, and began running my own home-brew rules
system. Which I called btw, 'SMS' for 'The Sun, Moon, and Stars';-) <Take a
bow St. Brust, your comments on why you wrote the book mirror exactly why I
chose to write my own game and then also chose that book title to crown it>

Using my old AD&D campaign world and 'fixing' the problems of AD&D, it made
that game-world much more consistant and fun to run. I'm running a small
PBEM in that setting right now, and will get back to to table-top GMing when
my wife grows tired of GMing herself...

I still run (when running games) a Traveller campaign, which I run using the
Cyberpunk rules system. Lot's of fun, and certainly not a canon Traveller
campaign but the players haven't seemed to have any complaints.

Call of Cthulhu/Delta Green is one of the few games that remains on my
shelf, but I haven't played or run it in years. I also have Pendragon, which
I have never actually run or played at all, but which makes a great resource
for my SMS game.

And I play in (besides the Mage game), of all things, a PBEM Morrow Project
game run by by a Canadian!

ObD- I am amazed by how much the Dragerea 'mythos' has permeated campaigns
by the people I know.

Morganti Weapons, Great Weapons, The Great Orb, etc. Is it because they are
evocative? Or because gamers are inherently 'idea-thieves' and steal
something they recognize as a good one?

Heck, I even had Verra as a diety in my world for a bit because she seemed
to fit.

David