Dragaera

Artificial release dates and online publishing

Tue Dec 10 21:58:11 PST 2002

----- Original Message -----
From: "Gametech" <voltronalpha at hotmail.com>
To: <dragaera at dragaera.info>
Sent: Wednesday, December 11, 2002 12:25 AM
Subject: Re: Artificial release dates and online publishing


> Andrew Bailey wrote:
> > Frank Mayhar wrote:
> >> Andrew Bailey wrote:
> >
> > The entirety of the intellectual property issue is very interesting.
> >
> Intellectual property is a myth you *can't* own an idea like an object.
> There are laws that govern this 'idea' and well, if most of society wasn't
> capitalistic things would be very very differerent. Art would be based
> purely on it's value of statement, Software would be based purely on it's
> capability and performance, and people would re-use the same 'nearly
> flawless code' in module form. (some do that in the open source world)
>
> I only pay for intellectual property when I see myself being served, if
it's
> the flip my consumption is payment alone, If it came between not running a
> pirate version of WinXp and paying for it I'd just as well not use the
> product *Becuase I'm not paying a company to hold it's monopoly* They
aren't
> losing a coustomer, I *will* never buy a license for it, hence no loss for
> them. There are gains for them, I might pay for a software title they
> produce that runs on said operating system which I wouldn't if I used some
> 'other' OS.
>
> I would respect Intellectual property Laws a lot more if they expired in a
> reasonable fashion, that is to say if everything got released to the
public
> domain after 7 - 10 - even 15 years the world would be a richer place for
> the human efforts put forth. But no, it's not the case people feel the
need
> to strangle every last dime out of a piece of media/software.

Well, Jhereg was published in 1983. Do you want to tell Steve that we get to
publish our own editions of it?

> If you can understand it, apply it, use it, and it's an 'idea' it's as
much
> yours as someone else that has those abilities. Copyright and Patents are
> not neccesary to succeed, Hell look at the gaming industry. You can't
patent
> (or rather you generally can't -- occasionaly some moron at the patent
> office grants an absurd patent related to gaming) or it isn't industry
> standards to patent games, There is a HUGE ammount of 'piracy' involved in
> games (both by users and makers), a huge ammount of  'borrowing of ideas'
> and a huge ammount of success in the industry and all of it if not legal
is
> essentially treated as legal, people don't make a buisness out of
'copying'
> someone elses work, becuase someone elses has done it, the lack of
> regulations are the regulations, it sets the playing field - why as a
> consumer would you buy 'Pikman' if 'Pacman' already existed, it's about
> ideas, free ideas that once you are exposed to you *own* (like anyone else
> whom is capable, etc, etc.) and you want to be exposed to as many ideas as
> possible to create unseen combinations and learn from others ideas.
> Copyright, patent, IP inhibits combinational artistic interaction. Unless
of
> course you are *very* rich.

Games are works of art, you'd have to copyright them.

Methods for interacting with a virtual environment, however, can be
patented.

I'd have to see specific examples of how patents and copyright limit
expression, however.
I believe inventors/artists *should* be protected.

> > My take on it is that it shouldn't be dictated by market forces,
> > mainly because this has lead to the situation that we have today,
> > cartels. But rather with more consideration to the affect on society
> > as a whole. There really has to be some kind of public interest
> > criteria involved in the application of copyright law. Getting that
> > right however is difficult.
> >
> > For instance the entire "gene patenting" issue is about to become very
> > interesting in australia. At least one state government is going to
> > start agitating for changes to federal copyright law so that basically
> > public hospitals can continue to provide some of the genetic screening
> > test that they up until recently did provide for free. Now the owner
> > of that "gene patent" has signed an exclusive license agreement with a
> > private company, and no longer can these test be provided.
> >
> > Andrew.
Yeah, but without patent protection, nobody would have invested a dime in
the research necessary to create that genetic test.

Anyway, in 15-20 years that patent will expire and it will be in the public
domain. That seems like a long time, but it's not really.
As for patents vs. public interest, I believe that in the situation
involving Aids drugs, some exceptions are being made.

I could be wrong on that, it's late and I'm too tired to Google :)

-Scott Ingram