Dragaera

We need an RPG

Mon Jul 7 06:31:54 PDT 2003

This is actually an excellent suggestion, I think.

There are many RPG systems out there, and everyone will have his or her favorite system. 

What Starshadow had done was a whole lot of great work, but as I also have found in life, when things come down to it, there are few folks to do the actual work.

I think the dragaera-rpg *list* is still around since I saw someone sending a note out on it a week or so ago.

Working out non-system specific things might help move things along, since one tends to have to *fit* something into a system rather than develop a system out of a framework that one has.

At least I think it's a good way to approach the problem. :)

 - B
--

--------- Original Message ---------

DATE: Sat, 5 Jul 2003 09:38:04 
From: "Iain E. Davis" <feaelin at kemenel.org>
To: <dragaera at dragaera.info>
Cc: <dragaeraRPG at yahoogroups.com>

>(Various system suggestions snipped)
>(I'm cc'ing this to the list that I was last on intending for the same
>purpose)
>------------------------------------
>	System selection seems to cause the early death of attempts to
>express Dragaera as a role-playing game. :).  I've seen it at least twice
>before.  I would suggest that rather than selecting a system, instead
>attempt to come up with a generic set of information.  Then each
>person/group will be able to easily express Dragaera in their favorite
>system.
>
>The generic data may not need to be statistical at all but instead
>descriptive. Such as a list of magic effects that we know are possible,
>because we've "seen" them happen: Teleportation, Revivification, etc.
>Possibly with some comment on how common/easy the effect is, but avoid
>trying to define actual mechanics to deal with it.
>
>However, it wouldn't hurt for everyone involved to compare notes about what
>their favorite system is, so that later, they can split up into smaller
>groups intended to convert the descriptive information into statistical &
>mechanical information specific to their favorite system. :)
>
>Iain
>
>



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