Dragaera

Seeking writers to join an online story/RPG

Sat Jun 5 04:58:08 PDT 2004

Well, since I posted a question asking if putting this
up is ok, and got no response saying no, then I must
assume that this is OK. Of course if I was up with a
temp-ban or a morganti dagger in my back in the
morning, I'll know different

 

Dragaerean Tales
----------------
An online self-generating story based on the works of
Steven Brust

 
(*This RPG/fan fiction is a work of fiction
・well duh! There is no profit in this except
for the reward of good character interaction and
writing. There is no intent to usurp the works or
characters of Steven 
Brust ・who owns the copyright to the respective
worlds and characters 
that he has created. Nor is there any intent to turn
this into a novel of any sort for sales. Geez, can't
anyone have any fun writing anymore?)

 
CONTACT INFO: trevorsensei at yahoo.com [for the game, a
yahoogroups account will be created. This will not NOT
occupy the listserv]

 
Introduction

---------------

Welcome to Adrilankha, city of opportunity, area of
wealth and squalor, 
capital of the Dragaerean Empire after Andron
e狸ieron had a hissy-fit 
that turned the former capital into a sea of seething
chaos by mistake. 

 

Really, Adrilankha isn稚 much better than the
former capital. The rent 
is a bit higher too.

 

 

The idea: 

-----------

This is a story, complete with heroes, villains,
sidekicks and lovers 
set in an ancient world filled with all manner of
creatures.

            Like all stories there will be a core
group of characters 
working towards a goal of some sort, the specifics of
which have yet to 
be worked out (as they will, in part, be determined by
the histories of 
the characters).

            And, like all stories, we will also have
villains ・but as 
PCs, if they wish. But they can work to whatever ends
they desire. The 
choice is yours.

 

 

Style

------

As wit and sarcasm are a key point in Brust痴
work, so too will it be 
in our work. There are moments for levity and for
severity. Judge each 
as appropriate.

 

Those of you more familiar with Brust know there are 2
style he uses 
for Dragera ・his 創ormal・style and
・Pawfri痴 ・style (Phoenix Guard/ 
Viscount of Adrilankha ・think Dumas and 3
Musketeers). Writing in 
either style is acceptable. However, be aware that
writing in the 船umas・
style will date your character as coming from an older
family or being 
themselves, old.

 

 

At the time of our story:

----------------------------

When is this happening? It is the reign of the Phoenix
Queen Zerika. 
The story will take place after the events in the
novel, 善hoenix・・
months after the South Adrilankhan riots. You can be
uncertain whether Vlad 
has acquired Godslayer yet, nor do I figure that as a
relevant factor 
in the foreseeable future.

 

 

Some requirements and restrictions:

------------------------------------------

You need a reason to be in Adrilankha. Whether your
noble homes are 
outside or inside the Adrilankha (Whitecrest Duchy)
area does not matter. 
People spontaneously wandering off is not typically
acceptable in a 
group story ・but singular or team side stories
DO happen from time to 
time・
 

It is also not advisable that you begin the game with
a wife or husband 
(as relations may tie you down). If you wish to create
a 奏eam・set of 
characters with another player, by all means, do so!

 

You may be either Easterner or Dragaerean. If the
former, it is 
advisable that you have a title in the JHEREG or
TECKLA house. This doesn稚 
make you a better Easterner, it just gives Dragaereans
a different reason 
to spit on you (possibly an additional reason). If
Jhereg, you need not 
be a member of the 双rganization・but you
may do so if you wish.

 

Easterners should be between the ages of 14
・40.

 

Dragaereans. You may be of any house except of the
house PHOENIX. As 
such, you are expected to conform (to a degree) to the
house personality 
traits; example - DRAGONS are bloodthirsty, easily
excited and somewhat 
honorable, TIASSA are inquisitive and occasionally
given to wanderlust. 
ISSOLA are well versed in culture and etiquette
・tending to be the 
more socially sensitive of the houses. ORCA tend
towards money or the sea 
[usually not combining the two]. LYORN are sticklers
for duty, enjoy 
history and make excellent record keepers. DZUR love a
good fight, and 
are sometimes characterized as on the slow witted
size.  CREOTHA have 
been know to be artisans and detail oriented, but not
much is said about 
them, nor the TSALMOTH, who tend to be routine
oriented.YENDI are sneaky 
gits, etc..

 

Dragaereans of the lesser known houses (Teckla,
Jhegalla, Creotha, 
Tsalmoth, etc.) have a wider degree of personality,
despite stereotypes 
persisting..

 

Dragaereans should be between the ages of  90
・500. If you are over 
1000, give a damn good history.

 

Pariahs and Bastards ・the mixed breed
Dragaereans born of 2 houses are 
looked down upon. Your house options are limited to
TECKLA or JHEREG or 
none.

 

The Phoenix Guard ・you may be a soldier in the
guard (active or 
retired). But this will have an effect on your
options.

 

Undead・. um. No.

 

Seroli,... Um no.

 

Jenoine,・go to Deathsgate buddy!

 

Familiars ・are allowed as PCs (recommended as
secondary characters to 
different players). Just consider this
・you値l be a small ・mid-sized 
animal. This limits interaction. Jhereg familiars have
human 
intelligence. Other animals are, by
鼠ack・of genetic intervention, not as
smart 
but come close to human intelligence due to the
psychic bond with their 
masters (for the sake of THIS game anyways).

 

 

Nobility. 

----------

Dragaereans can be of a noble house. I would not
recommend that anyone 
station themselves above the rank of count or duke. I
also would NOT 
recommend placing the phrase *.* HEIR TO THE THRONE
near your names as 
this would tend to complicate your lives. Dragaerean
TECKLA cannot start 
as nobles.

 

And being a commoner is perfectly fine. If so, you
merely lack the 
創obles point・in your hairstyle (it is
unknown whether this is a genetic 
or a fashion mannerism). There are many nobles who
lost a lot during the 
Interregnum and as such are without home or means. 

 

*playing Brust痴 headline characters =  NO. the
is no Verra-be-damned 
way that I will let anyone walk into this game and
say, 滴i, I知 Vlad 
Taltos.・These characters will be under the GMs
control if they show up 
at all.

 

 

Occupation:

--------------

That痴 pretty straightforward. 

 

All occupations are viable ・both legitimate and
non-legitimate. Being 
unemployed is legitimate too. It痴 like being
nobility, except it 
smells worse and your social options are more limited.
Just keep in mind 
that if you own a shop, you may wan to write up a few
NPCs that will 
handle the day 2 day affairs while you池e off
doing other things.

 

 

Money and stuff

--------------------

Assume you have enough money for your station in life.
Most Dragaereans 
own a sword. Over the counter enchanted weapons are a
remote but 
feasible possibility. Simple spells like rust
prevention and maintaining 
sharpness are easy enough. Magical barrier breaking or
enflaming weapons 
are not viable. Walking around with Morganti weapons
is bad. I still have 
yet to hear a good reason why anyone could have a
Great Weapon.

 

 

On witchcraft:

-----------------

Witchcraft focuses more on mental/psionic abilities
whereas sorcery 
tends towards the 素lash-bang・kind of
stuff. Brust is a bit vague on the 
limitations and overlap of each but as a rule,
witchcraft tends to be 
more ritualistic and involved. Rather than drawing
power from the 
Imperial Orb, it draws power from the self and
sometimes the surrounding 
environment. Witch magic is
壮ympathetic・and works very well if
personal 
items are used in the spells. It can also be
壮upplemental・as it 
gathers greater power based on the more people
participating. Witches also 
tend to become rather good herbologists and chemists.

 

In general, witches are Easterners and sorcerers are
Dragaereans.  Not 
every Easterner is a witch and Dragaereans are not all
sorcerers. 

 

Beginning level witches ・have empathy, can
relax their bodies, ignore 
minor pain and communicate psionically with some
practiced effort.

 

Moderate level witches ・can do minor astral
projection and may receive 
visions and insights, relieve minor injuries and
ailments (coughs, 
colds, rashes, dampen pain), perform minor curses
(rashes, luck, boils), 
psionic contact and sometimes
壮end・mental pictures to other people as 
well as 喪ead・familiar objects to ID
ownership (psychometry).

 

Advanced level witches -  can perform
壮eeings・ summon familiars,  
relieve moderate injuries and ailments (ignore pain,
heal bones and knife 
wounds, staunch bleeding,),
壮uggest・mental actions to individuals, 
create charms, extend life.

 

Experts and Masters ・can disguise a Dzur
(panther like cat) as a 
housecat to the minds of others, perform mental
control, summon items 
through teleportation (very involved), have greater
seer abilities, affect 
crops and diseases like plagues, major curses and
float castles if there 
are enough witches involved.

 

 

On Sorcery

---------

Every citizen (Dragaereans of a house or
蘇oused・Easterners) has a 
link to the Imperial Orb ・which for the most
part acts as a really nifty 
clock for the unskilled. The power of the Orb is
technically unlimited 
・however, the human body痴 capacity to
withstand such power is.

 

Beginning level sorcerer ・can check the clock
and perform psionic 
contact do lighting spells.

 

Moderate level sorcerer ・minor healing spells,
manage self-teleports 
(read ・礎umpy ride・, do
蘇ousehold・spells (dust removal, paint 
preserve, remove stains, light candles, chill wine,
etc)

 

Advanced level sorcerer -  can teleport others,
levitate, control 
others mentally, perform charms, trace and block
teleports, resist fire and 
cold, set up/disarm sorcerous traps. For degrees of
permanence, usually 
other objects like crystals or magical aparati are
involved.

 

Experts ・Blow up stuff real good, revivify,
prevent revivification, 
weather control, teleport groups, animate corpses,
seeing/divining, mind 
probing, etc (Draymar is around or this level, but his
natural aptitude 
pushes him to master on occasion).

 

Masters (have usually specialized in one or two fields
of magic ・like 
necromancy)

Blow up stuff really really well, dimensional travel,
make yourself an 
undead being

Sethra LaVode, The Necromancer, The Sorceress in
Green, Andron e狸eiron

 

 

 

Pre Empire Sorcery 

-----------------------

If you know ANY of this stuff, you better have a DAMN
good reason why.

 

 

 

 

POSTING REQUIREMENTS:

------------------------------------

- It is strongly recommended that you be familiar with
the world of S. 
Brust before you consider committing yourself to this
game.

 

- Posting is expected at LEAST once every 3 days.

 

- We are looking for a high caliber of writer looking
to push the 
limits of their skills. Your character submission will
be scrutinized VERY 
CAREFULLY for ability. We have a strictly NO WANKER
policy which we 
enforce. This is a game about characters ・not
about crawling through 
dungeons slaying monsters for gold. If you want to be
a munchkin, go join 
the Wizard of Oz chat room.

 

- Don稚 be an absolutist rules lawyer. I hate
that. This is NOT a D&D 
game. Relax, have fun and enjoy the writing. Combat
will rarely be an 
issue. Intelligence is much more important.

 

 

 

Sample character.

-----------------------

Nalethin (Na-leth-in) e'Not-appearing-in-this-fic 

Age: 300

House; Dzur with Jhereg affil. 

Occupation: Button Man

 

Nale (Nah-Lay ・or simply Nails) was probably
not standing in the right 
line when the Lords of Judgement were handing out
wisdom. However, he 
seems to have snuck into the strength line for third
of fourth helpings. 

 

As a child he spent much of his time in Jhereg run
establishments, due 
to his father痴 frequency and assortment of
vices. Though eventually 
involved in some of those vices himself, he always saw
that the bouncers 
around the games' tables seemed to get more respect
than his father.

 

Which sounded to him like a good idea. He first
started working in the 
intimidation business when he turned a hundred
・initially working off 
his father痴 debts, and eventually his own.   He
is currently under the 
employ of Lesher, a Orca-cum-Jhereg who runs part of
the dock district 
of Adrilanka. His size puts him on par with he most
grizzled dock 
worker and puts him right in the front line when the
租reamgrass・comes in.

 

Now, Dragons and Dzur are never known for their
patience, but Nalethin 
is・after a fashion. Four times out of five, he
will not understand an 
insult. The problem is that one has to watch out for
the fifth time ・
which usually equates to the final time. True to his
blood, he will take 
up a stiletto in half a moments' notice and run you
through like a 
skewered kethna.

 

In fact, on one occasion, he drove three stilettos
into a guy who he 
was holding up against  a wall.  So well was his
victim staked that it 
actually took 4 carpenters and a heavy hammer to
remove the body from the 
side of the warehouse ・which later led to his
nickname.

 

In terms of a person, Nails has the personality of
masonry.  Blunt, 
direct and monotone. He doesn稚 laugh, be
guffaws like fool if at all. His 
relationships with women often end with a standard fee
and a little 
extra to pay for the black eye. He is not a very nice
person.

 

His father died decades prior due to illness, being
unable to afford a 
physicker. He respects people only in terms of what
they can give him. 
Lesher gives him money. The psychedelic shop owner
provides dust. His 
coworkers do their job and he does his. He spends most
of his spare time 
in dreamlike daze, just taking different drugs while
on the job. His 
goals in life typically do not extend beyond his next
hit of dreamgrass.


CONTACT INFO: trevorsensei at yahoo.com




	
		
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