On Tue, Aug 10, 2004 at 11:11:39AM -0600, Howard Brazee <howard at brazee.net> wrote: > On Tue, 10 Aug 2004 10:36:14 -0400, Jim Simons <jsimons at genelco.com> wrote: > >>- Allen S. Rout wrote > >>I'm musing about running a HERO RPG campaign in dragaera, and > >>was wondering if > >>anyone had run across technical opinions about game mechanics, or was > >>interested in discussing same. > I did role playing games back when the D&D rules were a non-magical > pamplet called _Chainmail_, and stopped before they got to hard bound > rules. > > I recently started reading Elizabeth Moon (she's going to be MileHiCon > GOH), and when I found her first book, was disapointed to see that trilogy > was in a basic D&D world. She got more creative since then. Well, that's debateable. I think Moon's Paksenarrion trilogy was an excellent implementation of a standard "D&D-type" adventure. It's well written and enjoyable to read, even though it is clearly set in a world very similar to GreyHawk (with the serial numbers filed off). It certainly didn't disappoint me. Her later books often did, to the extent that I haven't read most of them. -- Matthew Hunter (matthew at infodancer.org) Public Key: http://matthew.infodancer.org/public_key.txt Homepage: http://matthew.infodancer.org/index.jsp Politics: http://www.triggerfinger.org/weblog/index.jsp