Dragaera

RPG advice?

asr at ufl.edu asr at ufl.edu
Sun Aug 15 13:20:15 PDT 2004

==> In article <012d01c481fe$41acb390$6801a8c0 at gss.genelco.com>, "Jim Simons" <jsimons at genelco.com> writes:

> Agreed, but a good RPG campaign is a combination of both.  Eventually when
> the players decide to burn down a rival warehouse [...]

I'm at about this point myself.

> As a side note.. the wargamer in me actually prefers the Rolemaster [...]

I'm planning to use the HERO system ('champions') myself; more flexibility,
less realism.  

>> Howard Brazee wrote:
>> Decide how to handle + weapons.
> Agreed.. +weapon are either well crafted (masterwork) or enhanced for
> additional sharpness, etc (magical)

>> There aren't many Great > Weapons.
> Yep.  Unlikely to be seen for quite a while.  How many books did it take
> Vlad to get one ??

I'm figuring there are / was / will be 17.  Gotta be.  I tend to view their
concentration in the House of the Dragon as a symptom of where the Cycle
stands.  Certainly they come into existence; presumedly they can die: No
reason to presume that the same 17 is/have/will exist for all time.

>> Morganti blades seem more common, but don't fight better.
> Disagree.. I think for the most part they will be rare, and master crafted
> with a minor bonus.. but the players have yet to see one in my campaigns

I think most of the Morganti model will be related to social impact of being
known to own / known to carry / known to have used such a filthy thing.  The
actual one-hit-one-kill mechanics would be swamped in the social impact, I
think.


>> I recently started reading Elizabeth Moon
> I read the first couple of  her Space Opera series.  [..]

Read Paks; but skip Gird: I haven't even been able to finish it with lots of
effort.


- Allen S. Rout