==> In article <012d01c481fe$41acb390$6801a8c0 at gss.genelco.com>, "Jim Simons" <jsimons at genelco.com> writes: > Agreed, but a good RPG campaign is a combination of both. Eventually when > the players decide to burn down a rival warehouse [...] I'm at about this point myself. > As a side note.. the wargamer in me actually prefers the Rolemaster [...] I'm planning to use the HERO system ('champions') myself; more flexibility, less realism. >> Howard Brazee wrote: >> Decide how to handle + weapons. > Agreed.. +weapon are either well crafted (masterwork) or enhanced for > additional sharpness, etc (magical) >> There aren't many Great > Weapons. > Yep. Unlikely to be seen for quite a while. How many books did it take > Vlad to get one ?? I'm figuring there are / was / will be 17. Gotta be. I tend to view their concentration in the House of the Dragon as a symptom of where the Cycle stands. Certainly they come into existence; presumedly they can die: No reason to presume that the same 17 is/have/will exist for all time. >> Morganti blades seem more common, but don't fight better. > Disagree.. I think for the most part they will be rare, and master crafted > with a minor bonus.. but the players have yet to see one in my campaigns I think most of the Morganti model will be related to social impact of being known to own / known to carry / known to have used such a filthy thing. The actual one-hit-one-kill mechanics would be swamped in the social impact, I think. >> I recently started reading Elizabeth Moon > I read the first couple of her Space Opera series. [..] Read Paks; but skip Gird: I haven't even been able to finish it with lots of effort. - Allen S. Rout