Dragaera

OT games

Tue Feb 8 13:17:29 PST 2005

For my self I loved Morrowind especially when I found out about that crab merchant. I horded a bunch of stuff bound at the crab and kept going back and forth. eventually I was the most kick arse assassin next to vlad him self

-----Original Message-----
From: John Klein [mailto:zarkon at illrepute.org]
Sent: Tuesday, February 08, 2005 4:13 PM
To: dragaera at dragaera.info
Subject: RE: OT games


On Tue, 8 Feb 2005, Grady Brandt wrote:

@> > > Oh, no, I was definately talking about Marrowind. I can't wait for
@> > Oblivion (and for that matter x-box2) to come out.

Tee hee. It's cute how the X-Box pretends to be a real game system.

@> > "HELLO OUTLANDER" "HELLO OUTLANDER"
@> > "OUTLANDER"
@> > "OUTLANDER"
@> > "OUTLANDER"
@> >
@> > "SCREEEECH"
@> >
@> > <8000 Cliff Racers kill you>

I dunno, the cliff racers were never more than an annoyance for me. Maybe
I just had the right type of character or something.

@> All games have flaws. I always hated the dialog system myself. The
@> repetitive voices and constant cliff racer attacks and generally suicidal to
@> a fault enemies are oversights on the designers' part. Admittedly painfully
@> annoying oversights, but not nearly as bad as the cancer that is the system
@> of dialog based on keywords.

I wouldn't call it a cancer, but it was definitely not my favorite part of
the game. Dialogue trees are clearly the way to go, except in IF. That
said, I do like the feedback aspect of it - learning a new keyword is
useful in that it's immediately obvious that new conversational branches
have opened, whereas I might miss out on them if they're anywhere other
than the first node of a tree-based system.

What the game Does Right is, of course, the freedom. There are very few
games out there that let you murder someone and live in his house, for
instance. Which is actually something I didn't do in the game, but it
makes me feel better about myself knowing that I could and didn't.

@> Personally, I'm holding out for Fallout 3. Or perhaps that should be
@> praying.

You do know, right, that the people doing Fallout 3 are the same people
that did Morrowind? Bethesda Softworks?