On Tue, 8 Feb 2005, Gomi no Sensei wrote: @> > But not everything @> > can be Fallout (and even Fallout can't be Planescape: Torment). @> @> Oh, man, don't remind me. Torment literally ruined the CRPG genre for me; @> for years afterward, I'd just get irritated by how everything else failed @> to measure up, and stop partway through. KotoR has gone some way towards @> filling the void, but yeah. Nothing really measures up. The worst part about it was the number of things that were wrong and missing in PS:T. Imagine what it would have done to you if the game had been a flawless recreation of the developers' original vision... @> what can change the nature of a man? Extra attribute points in Wisdom.