Dragaera

High Tech vs. the Orb WAS Re: the honing of Vlad

Howard Brazee howard at brazee.net
Thu Jan 19 12:26:56 PST 2006

Ken Koester wrote:

>>Advantages that are mine:
>>1. Mass production. If I can make an effective weapon, I can put it in
>>the hands of more troops she has sorcerers. Sorcerers can do this too
>>(spell sticks), but probably not with anything fancy.
>>  
>>
>
>Less than relevant.  It takes quite a while to train a mob to be an 
>army, no matter what you equip them with. 
>
>  
>
But different technologies take different amounts of training.   The 
Romans dominated for a while because the best way of fighting at the 
time required significant training.   The British Navy required lots of 
practice - which the Brits were willing to pay for.

But Napoleon's citizen army didn't require as much and his advantage 
didn't last long.

>>2. Mobility. I'll have a much better logistic train than she will, and
>>I can move my troops from place to place more quickly. At minimum this
>>means I'll be able to achive higher force concentration when on the
>>offence.
>>  
>>
>
>Uh, no you won't.  You'll have a nightmarish logistic train, with no way 
>to make up the difference in the lands you seize, & a pretty fierce 
>mountain chain at your back.  You'll need massive amounts of supplies, 
>with no easy way to get them to the front in the necessary quantities.  
>Bear in mind that the highest sustained rate of advance for an Earth 
>army was that of Genghis/Subotai & the Mongols, back in the 13th 
>century:  20 miles a day, for months.  Your advance will top out at 
>about 250 miles from the nearest railhead or sea port.  And your advance 
>will probably stick to easy terrain & bad roads.  The Chinese showed 
>what happened to armies who do that in Korea in '50.
>
>  
>
Only if you need to conquer the lands you pass through.   If you are 
after a killing blow (the Orb), you can skip much of the above.    Some 
primitive societies did their wars far away from home, bringing home 
loot - their objectives weren't to conquer.

>>4. My method of waging warfare will
>>probably seem very fast and brutal from the Dragaeran
>>perspective--early on, Vlad mentions a fellow Jhereg who "works" about
>>once a decade, and yet Vlad carried out forty-something assassinations
>>in the course of 4-5 *years.*
>>  
>>
>
>Oh?  How about random hit squads teleporting into your camps, offing a 
>dozen or so people, then disappearing?  Don't think that's going to 
>strike your army as being fast & brutal?
>
>  
>

Obviously some intelligence is needed.   Conquerers have to know about 
teleportation and how and why it is and isn't used in Dragaeran warfare.

>>5. High tech. My huge technological base ought to give me *something*
>>that's usable, even against sorcery. I'd probably try out long-range
>>tank warfare, see if it worked; long-range artillery, same way;
>>high-altitude bombing. This is mostly about testing the limits of
>>Dragaeran sorcery. I'd probably also try the straightforward strategy
>>of ambushing a Dragaeran army on march with a company of soldiers
>>firing automatic rifles and launching RPGs.
>>  
>>
>
>Dunno what you mean by "long-range tank warfare."  Tanks now days can 
>hit out to 4000 meters or so with pretty good accuracy against inferior 
>opponents (& in favorable terrain which permits said LOS); is that what 
>you mean?  RPGs wouldn't be much use against foot soldiers, though, and 
>certainly wouldn't be long-range.
>
>  
>
A different definition is tank warfare by dropping tanks into battle on 
the other side of the world.

>>Keep in mind that Dragaerans have fought armies of Easterners in the
>>past, and it was less than a cake-walk, judging by TPG. High
>>technology could make things a lot harder on the Empire.
>>
>>
>>  
>>
>
>
>Sure.  But high tech hasn't *ever* fought sorcery, so far as we know.  
>Learning curve for new battle experiences is ferocious.
>
>Snarkhunter
>  
>
But sorcery has fought sorcery.    Adding tech to the mix wouldn't make 
this knowledge useless.