David Dyer-Bennet writes: >Joshua Kronengold <mneme at io.com> writes: >> The other unfortunate thing is that Riftwar is apparently based on >> Feist's home campaign, which apparently had heavy EPT/Tekumel >> inclusions, which Fiest refuses to acknowledge despite their >> obviousness to anyone who has read the Barker books (which are, in any >> case, far better than any of the Fiest books except -maybe- the >> "Mistress of the Empire" (etc) trilogy). >I think it's one step further away -- it wasn't Feist's *own* >campaign, and when he was in it he didn't know that many elements >derived from EPT. Sorry -- by "home campaign" I meant "a campaign he played in", not "a campaign he ran". >have to say that the Barker book was far inferior. But neither was >much to my taste, either. I think Barker was working much harder on >the world- and culture-building, but he was so *totally* hopeless on >the characters.... Um...you were reading _Flamesong_, not _Man of Gold_, right? _Flamesong_ is, IMO, far inferior -- it's basically a travelouge with a plot, and (very) flat characters. _Man of Gold_ is much more of a romp, and has an interesting convoluted plot and at least -some- characters worth the name. >A bunch of friends locally have been (maybe still are) involved in >Barker's own Tekumel campaign. I hear that if the player characters >weren't going to do what the gamesmaster expected, it could >get...interesting. Sounds interesting, at least. -- Joshua Kronengold (mneme at io.com) "I've been teaching |\ _,,,--,,_ ,) --^--him...to live, to breathe, to walk, to sample the /,`.-'`' -, ;-;;' /\\joy on each road, and the sorrow at each turning. |,4- ) )-,_ ) /\ /-\\\I'm sorry if I kept him out too late"--Vlad Taltos '---''(_/--' (_/-'