Below is a response from Steve, regarding rules in magic. At 01:58 PM 6/7/2002 -0600, Anthony Tedjamulia wrote: > I've always been of the belief that magic must have a >set of rules for people to be able to write books about it, pass the >learning on to others, and master it. I believe that magic, in fiction, needs to be poetically precise and literarily elegant. -Steven Brust Honestly, I hope Steve reveals just enough about magic on Dragera to drive the plots and make the structure of his books interesting (see, _Taltos_). I'd really HATE to start seeing questions like: "In your last book Vlad had thrown two knives, had cast a 'energy blast' spell, and pulled a sword before his enemies reacted. Even assuming that Vlad had the maximum initiative role, the casting of the EB spell should take a full turn execute - how is it possible that he was able to execute what should have been 2 turns worth of action in one?" I mean really, that would suck. (Heh, sorry Chris, I know you weren't asking for that much detail.) -Scott ----- Original Message ----- From: "Steven Brust" <skzb at dreamcafe.com> To: "Chris Turkel" <zizban at adelphia.net>; <dragaera at dragaera.info> Sent: Wednesday, August 07, 2002 5:47 PM Subject: Re: weapons, games, and more > At 05:36 PM 8/7/2002 -0400, Chris Turkel wrote: > > >>>5. Is Elder Sorcery very different from normal > >>>Sorcery > >> > >>Yep. > >> > >Can you be specific? > > I can, but I shan't. > > <grin> > >