In a message dated 8/25/2002 12:51:52 PM Mountain Daylight Time, spenn at shaw.ca writes: > This allowed me to create lots of different types and styles of campaigns - > superheroes, cyberpunk, cartoons, gangsters, fantasy meets sci-fi, etc etc. > I don't game much anymore, but did set up a fantasy campaign last winter > using Champions, with 4 people who had never used the system b4 and they > fell right into it no problem. I highly recommend it. Champions is good, except it can be VERY number-crunching intensive. GURPS has the same kind of flexibility, and it's got a heck of a lot less number-crunching and calculating. I've played both systems and while I like Champions, I prefer GURPS simply because it's less complicated for new players to RPGs. Those who are more experienced with RPGs in general have less trouble adapting to Champions.