> Champions is good, except it can be VERY number-crunching intensive. GURPS > has the same kind of flexibility, and it's got a heck of a lot less > number-crunching and calculating. I've played both systems and while I like > Champions, I prefer GURPS simply because it's less complicated for new > players to RPGs. Those who are more experienced with RPGs in general have > less trouble adapting to Champions. > All true, but I did all the crunching - the players just rolled dice. This works well with Champions - keeps the rule-mongering to a minimum.