Dragaera

Artificial release dates and online publishing

Thu Dec 12 22:35:15 PST 2002

----- Original Message -----
From: "David Dyer-Bennet" <dd-b at dd-b.net>
> "Gametech" <voltronalpha at hotmail.com> writes:
>
> > Copyright, IP, Patents restrict the rights of the 'whole' for the
increase
> > of rights for the entity (often a corporation).
>
> For the purpose of making the work possible in the first place.
> You'd lose most of the writers, most of the musicians, and nearly all
> of the movie makers if they couldn't make a living at it.

Damn straight, although I think Gametech would have you believe that society
should feed them.
One of these days, Gametech is gonna figure out that society is *him* and
his tax dollars.

> Setting the term of the legally granted monopoly is always tricky.  I
> feel that the current copyright terms are grossly excessive.  I
> thought life + 50 was too long.  You can argue for a long time about
> what the "right" term for copyright on a book is (and it's not
> necessarily the same as the right time for a movie, a song, a
> recording of a performance of a song, or any other type of work).

Why do you believe life + 50 is excessive? The only reason I can see that
being excessive is in an effort to avoid inadvertant plagiarism.  I believe
Spider Robinson wrote a short story proposing that there were a limited
number of pleasant melodies out there and that copyright was crippling human
creativity. One such case of inadvertant plagiarism is George Harrison's "My
Sweet Lord" vs the Chifton's "He's so fine". But even those two songs were
only 8 years apart, and I gotta believe that you think 8 years is
insufficient protection.

> But no point arguing how long it should be until there's some general
> agreement that some sort of intellectual property protection is necessary.

Perhaps in a communist society... everything would belong to the state
anyway...
Forget about making enough to move out to Vegas tho.

> Do you disagree with the whole concept of *some* kind of mechanism to
> let people benefit from the creative work they do?  I'm wide open to
> discussing different ways to approach the problem, and they could look
> *totally* different from what we have now.  It could be done without a
> concept of property, even, I think.

If I read Gametech correctly, he's against any mechanism that would prevent
him from using copyrighted works in any manner he sees fit, without
compensating the author/creator.

-Scott