Derrill 'Kisc' Guilbert wrote: > >>However, It might be doable with the Neverwinter Nights toolset. >>I enjoy the >>game quite a bit, but I'm not very familiar with the tools that come with >>the game. Short version is that you can make your own maps and stories and >>then get them sent to other players on the internet. The game is even >>multiplayer, although not massively. >> >>There are limitations on what the game company will allow since they don't >>want to be involved with any intellectual property battles, so that would >>have to be tackled first... but if you want one done, that is the easiest >>way to a quality Dragaera CRPG. >> >>-Greg Schwartz > > > Now if I can just convince someone else to do it. > > Like I said in another response, I've got a lazy streak when it comes to > other people's stories. Plus, what I really want is a chance to be in that > world. I haven't spent THAT much time with the toolset, but I don't think it > will let me create a different magic schema. The other - and probably more difficult alternative would be to use something like the Unreal 2 engine. That would mean the game would be FPS based but you can script it to make it do anything. For example the Discworld TC Adventure game (http://www.discworldmod.net/ - see footnote for licencing arrangement). The problem with something like that is even with the engine it would take a team of people a few years to model and code everything. With regards tabletop stuff I doubt it would take that long to work out a rule set using either the GURPS system (it's been used for everything else including a number of book convertions ie Discworld and Callahan's) or using the new D20 system. Of course then you get licencing issues. Obviously if you were going to publish it you would have to licence it >from everyone. If you are just playing it in the privacy of your own home with your own home made rules then (that is what GURPS is for right?)... probably not so much of an issue. The real question would be what would happen if an unofficial set of suggestions based on 'I played this with my mates and it worked' was shared and discussed. ;-) Fides