On Tue, 01 Jul 2003 09:25:13 +0100, you wrote: > >With regards tabletop stuff I doubt it would take that long to work out >a rule set using either the GURPS system (it's been used for everything >else including a number of book convertions ie Discworld and Callahan's) >or using the new D20 system. Of course then you get licencing issues. >Obviously if you were going to publish it you would have to licence it >from everyone. If you are just playing it in the privacy of your own >home with your own home made rules then (that is what GURPS is for >right?)... probably not so much of an issue. The real question would be >what would happen if an unofficial set of suggestions based on 'I played >this with my mates and it worked' was shared and discussed. > >;-) > >Fides The best system I've seen (or, rather, my favourite) for easy adaptation is the Rolemaster system. It's based on percentiles, which lends an air of more realism, I find. Use of the Orb is rather like Channeling magic, so a minimum of adaptation would be needed. Really, the only magic adaptation I can think of would be a whole new spell list, to better fit the world. The tricky part is the world. We still don't know enough about a great many of the Houses, and a large part of the culture, so I'd think any campaign would have to be focused around Jheregs and Dragons and Dzurs, for the most part. What the heck do Jhegaalas do? Or Chreothas? Sounds like a new thread...... -- lazarus "To announce that there must be no criticism of the president, or that we are to stand by the president, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American Public." -- Theodore Roosevelt