(Various system suggestions snipped) (I'm cc'ing this to the list that I was last on intending for the same purpose) ------------------------------------ System selection seems to cause the early death of attempts to express Dragaera as a role-playing game. :). I've seen it at least twice before. I would suggest that rather than selecting a system, instead attempt to come up with a generic set of information. Then each person/group will be able to easily express Dragaera in their favorite system. The generic data may not need to be statistical at all but instead descriptive. Such as a list of magic effects that we know are possible, because we've "seen" them happen: Teleportation, Revivification, etc. Possibly with some comment on how common/easy the effect is, but avoid trying to define actual mechanics to deal with it. However, it wouldn't hurt for everyone involved to compare notes about what their favorite system is, so that later, they can split up into smaller groups intended to convert the descriptive information into statistical & mechanical information specific to their favorite system. :) Iain