Iain E. Davis writes: > System selection seems to cause the early death of attempts to >express Dragaera as a role-playing game. :). Quite. Personally, I -hate- many of the systems proposed, but can deal well with a largish number of "alternative" systems (OTE, Marvel, Nobilis, even Amber). But that's not really relevant. >before. I would suggest that rather than selecting a system, instead >attempt to come up with a generic set of information. Then each >person/group will be able to easily express Dragaera in their favorite >system. Quite. I don't see a reaosn not to include system specific info with the compiled information, if available, but it should be the system-independant information that masters, not the system-dependant stuff. -- Joshua Kronengold (mneme at io.com) "I've been teaching |\ _,,,--,,_ ,) --^--him...to live, to breathe, to walk, to sample the /,`.-'`' -, ;-;;' /\\joy on each road, and the sorrow at each turning. |,4- ) )-,_ ) /\ /-\\\I'm sorry if I kept him out too late"--Vlad Taltos '---''(_/--' (_/-'