Iain E. Davis writes:
> System selection seems to cause the early death of attempts to
>express Dragaera as a role-playing game. :).
Quite.
Personally, I -hate- many of the systems proposed, but can deal well
with a largish number of "alternative" systems (OTE, Marvel, Nobilis,
even Amber). But that's not really relevant.
>before. I would suggest that rather than selecting a system, instead
>attempt to come up with a generic set of information. Then each
>person/group will be able to easily express Dragaera in their favorite
>system.
Quite. I don't see a reaosn not to include system specific info with
the compiled information, if available, but it should be the
system-independant information that masters, not the system-dependant
stuff.
--
Joshua Kronengold (mneme at io.com) "I've been teaching |\ _,,,--,,_ ,)
--^--him...to live, to breathe, to walk, to sample the /,`.-'`' -, ;-;;'
/\\joy on each road, and the sorrow at each turning. |,4- ) )-,_ ) /\
/-\\\I'm sorry if I kept him out too late"--Vlad Taltos '---''(_/--' (_/-'