On Tue, 8 Feb 2005, John Klein wrote: > What the game Does Right is, of course, the freedom. There are very few > games out there that let you murder someone and live in his house, for > instance. Which is actually something I didn't do in the game, but it > makes me feel better about myself knowing that I could and didn't. The problem is, you could do anything, but there wasn't anything to, you know, do. There was no real sense of direction or mission or plot, and thus no real reason to give a crap or choose a side. It might as well have been The Sims: Ren Faire Fallout, by contrast, had large quantities of freedom, but with an overarching sense of mission and urgency. pe