Gomi no Sensei <gomi at speakeasy.net> writes: >On Tue, 8 Feb 2005, John Klein wrote: > >> But not everything can be Fallout (and even Fallout can't be >> Planescape: Torment). > > Oh, man, don't remind me. Torment literally ruined the CRPG > genre for me; for years afterward, I'd just get irritated by > how everything else failed to measure up, and stop partway > through. KotoR has gone some way towards filling the void, but > yeah. Nothing really measures up. Yeah, I know the feeling. For me, nothing comes anywhere close to measuring up to Ultima V, Star Control 2, or The Forest's Edge (MUD). I deeply regret spending money on Ultima 7 and Daggerfall, and gave up on Torment after a couple hours. <mini-rant about Planescape:Torment> The dialogue was always slightly off: it never had exactly what I wanted to say, and the responses were never exactly what I expected, and I occassionaly had trouble remembering which parts of the dialogue tree I still needed to visit. And the interface is one of the worst I've even seen. It took me 15 minutes to figure out that you talk to people by clicking their feet, and it was really annoying having to wave the mouse around to find exits from the room. Is it too much to ask for opaque walls and visible floors? And I hate blindly walking off the edges of the map. </mini-rant> --KG