High Tech vs. the Orb WAS Re: the honing of Vlad

Wed Jan 18 11:16:57 PST 2006

Maximilian Wilson wrote On 01/17/06 18:34,:
> Disadvantages:
> 1. Sorcery is very common among Dragaerans. The key question is
> exactly *how* good the average Dragaeran can be expected to be. If a
> typical soldier is good enough to set off the ammunition in a rifle at
> 300 yards, my options become more limited. Same thing if the typical
> soldier is good enough to see in the dark as if it were daylight. If
> he can pretty much keep the rain off himself on a good idea, I grin
> and shoot him.
> 2. Teleportation magics. Dragaerans aren't able to mass-teleport
> armies (see /Dragon/), but I can't effectively defend my perimeter
> from individual infiltrators. I may have to disperse my forces widely.
> 3. *Powerful* sorcerers exist among the Dragaerans. Then again, even
> Sethra doesn't seem to be able to make armies fall over dead. This
> will probably affect my morale more than my operations, although if I
> make the wrong mistakes it may also make them more costly, e.g. if
> Sethra drops an amorphia bomb onto my central command post.

I think you might also add the advantage necromancy can add to the
Dragaeran forces.  If all your soldiers are  getting up after being
killed and turning their AK47s on your own army....

Well, I'd not wish to have to report *that* to a superior officer.