Ken Koester wrote: >Doesn't really matter; your armies aren't fighting in a vacuum. They >have a range. They have needs. High tech armies need enormous amounts >of things, just to stay in one place, much less move around. And when >they do move around, all that stuff has to move with them. I cut off >the flow of juice to your electronics, it just becomes a box somewhat >less protective than the equivalent mass of iron. Heck, it takes 3 or 4 >or 5--maybe 10-- of your high tech guys totin' beans, just to get one >guy to blast out with a directed energy weapon. Invading, defending, >conquering--doesn't much matter; unless you suddenly repeal the law of >inertia or tap into a *concentrated* energy-everywhere source, you've >got an enormous tail to take care of, even if all you do is repel an >invader. Even if you repel one at your border--borders are not the >factor, distance from railhead/port is. A Dragaeran army has little of >that to contend with. Your best counter isn't high tech at all, but to >burn all the fields in its path. > > One place where logistics makes a huge difference is in whether you are doing the invading or the defending. In this issue another question comes up - how difficult is it to disrupt sorcerous supply lines? It appears that this gets done all the time - to a degree that would be hard to match with mechanical supply lines.