>Yeah, but get enough witches and you can do anything. >I wonder if you had enough witches you could get something from There to There. >That would be interesting, because if you got a few thousand witches you >could do the equivalent of teleporting an invading army into the Furnace. That's really the biggest thing that stands out to me about the advantage witchcraft has over sorcery. A sorcerer has to be extremely powerful in order to channel and contain the amorphia that forms a spell without having it destroy them. A witch has the same kind of problem if they run themselves out of pyschic energy. When you put two sorcerers together, their abilities can operate simultaneously, but are entirely separate. So it's an arithmatic function. 4 sorcerers + 4 sorcerers = 8 sorcerers. But when you put two witches together, their abilities interact and enhance each other, meaning it's more like they are multiplied... 4 witches x 4 witches = 16 witches. With low numbers like one or two witches, this doesn't make much of a difference, 2+2=4 and 2x2=4 also, so this is a wash. But the larger the numbers are in your groups of sorcerers vs witches, the more of an advantage the witches would have. In addition, there seem to be extra bonuses for the witches when they form a circle of 34... And when the number of circles reach specific points. (17 and 34 maybe?) So, with 289 witches vs 289 sorcerers, the sorcerers are really only as powerful as their strongest member. Whereas the witches power just keeps growing with their numbers. What could they do with such power? Teleport an invading army into the furnace? Sure. But why think small? Majikjon