> Hello Again, > Here is where I think we are so far mixed with some of the ideas I've been > developing for the last few months: > > Races > Easterner and Dragaeran (17 Sub-Races) > > Each Race/Sub-Race will have: > 1. Attribute modifiers > 2. a list of in-class skills > 3. a list of Feats which are available or unique to the Race > 4. for Dragaerans: a list of available spells up to 4th level (but see > Magic below) > > When speaking of the Houses, it is important to remember that there is a > difference between being *in* a House and being *of* a House. Dragaerans > are connected to their birth house by genetics and 100 years or so of > childhood. An Easterner could buy a title in the Jhereg (a Feat?) but > would keep the Easterner Race "template"; he would not adopt the Jhereg > Race "template" because he is *in* the Jhereg House, not *of* it. > > Classes > Expert, Fighter, Rogue, Sorcerer, Witch > > This is less than half the standard classes in D&D, but I think the House > differences make up for it. > > Expert is a class that lets the character focus on his Race specific > abilities. It would provide substantial Skill Points and frequent Feats, > but the in-class skills and available Feats are only those of your Race. > Depending on your Race, Expert class level may increase spell caster level. > > Prestige Classes > Prestige Classes I've thought of so far: > General (Dragon), Hero (Dzur), Archivist/Loremaster (Lyorn), Warrior > (Lyorn), Assassin (Jhereg), Wizard (Athyra), Diplomat (Issola), > Troubador/Minstrel/Bard (Issola or maybe Tiassa) > > Note that the House identifications above do not mean that the Class is > necessarily restricted to that House; for example Morrolan is both a > General and a Wizard. The linkage is to indicate a house that would tend > toward the class and spark the creative juices in thinking of a Prestige > Class to match up with each of the Houses so we can end up with 17. Note: > I don't think the Teckla will have a Prestige Class, therefore I allowed > the Lyorn two. > > Magic > After reading the "Chaos Magic" supplement by Mongoose Publishing I have > been leaning toward a flexible magic system in place of spell lists. Spell > Casters must make a Skill Roll based on the difficulty of the magic effect > desired. Use of magic results in subdual damage (consistent with Vlad's > exhaustion after Witchcraft rituals and his comment about mental fatigue > when using an umbrella spell in Dragon) but a failed roll can result in > real damage as the energies you've tapped into backfire. Can detail this > more later, I wanted to get the idea out to start with. > > The table is open. Debate, discuss. I don't want to "settle" for anything > in developing this game so if there's anything I've suggested that doesn't > sound exciting to you, bring it up. > > --Mark > "You have the right to freedom of speech, just as long as you're not dumb > enough to actually try it." > --The Clash > > Very well thought out. I would think a review of all text for a list of Feats and Classes would seem to be needed... Regarding Teckla They seem very apt at the role of Lackey. So I would think you could allow someone to voluntaryly select that house and Class, although I don't know if this could be considered a "prestige class" ....??? What would you get?? A bonus when defending your master??? :-) The only question that jumps at me right off the bat is how any Citizen of the Empire can access the power of the orb. So when an eastener buys into a house they thoretically now have instant access to using the orb for sorcery. In this case are the spells emmidiately available for memorizaion? or does the character have to wait for the next level up? How will that whole "buy into a house" process work I guess is really my question....??? (I appologize if this is getting ahead of things but I can imagine there would be many (myslef included) who would emmediately want to follow in Vlad's footsteps... And it would seem we really need to get that aspect right for the best experience.)