Onlinerpg

Character Creation

Sun Mar 21 09:44:51 PST 2004

My only note is on the magic- rather than have magic
do subdual, why not just use a vitality point/wound
point system?


--- Mark Englehart <mark_englehart at cox.net> wrote:
> Hello Again,
> Here is where I think we are so far mixed with some
> of the ideas I've been 
> developing for the last few months:
> 
> Races
> Easterner and Dragaeran (17 Sub-Races)
> 
> Each Race/Sub-Race will have:
> 1. Attribute modifiers
> 2. a list of in-class skills
> 3. a list of Feats which are available or unique to
> the Race
> 4. for Dragaerans: a list of available spells up to
> 4th level (but see 
> Magic below)
> 
> When speaking of the Houses, it is important to
> remember that there is a 
> difference between being *in* a House and being *of*
> a House.  Dragaerans 
> are connected to their birth house by genetics and
> 100 years or so of 
> childhood.  An Easterner could buy a title in the
> Jhereg (a Feat?) but 
> would keep the Easterner Race "template"; he would
> not adopt the Jhereg 
> Race "template" because he is *in* the Jhereg House,
> not *of* it.
> 
> Classes
> Expert, Fighter, Rogue, Sorcerer, Witch
> 
> This is less than half the standard classes in D&D,
> but I think the House 
> differences make up for it.
> 
> Expert is a class that lets the character focus on
> his Race specific 
> abilities.  It would provide substantial Skill
> Points and frequent Feats, 
> but the in-class skills and available Feats are only
> those of your Race. 
> Depending on your Race, Expert class level may
> increase spell caster level.
> 
> Prestige Classes
> Prestige Classes I've thought of so far:
> General (Dragon), Hero (Dzur), Archivist/Loremaster
> (Lyorn), Warrior 
> (Lyorn), Assassin (Jhereg), Wizard (Athyra),
> Diplomat (Issola), 
> Troubador/Minstrel/Bard (Issola or maybe Tiassa)
> 
> Note that the House identifications above do not
> mean that the Class is 
> necessarily restricted to that House; for example
> Morrolan is both a 
> General and a Wizard.  The linkage is to indicate a
> house that would tend 
> toward the class and spark the creative juices in
> thinking of a Prestige 
> Class to match up with each of the Houses so we can
> end up with 17.  Note: 
> I don't think the Teckla will have a Prestige Class,
> therefore I allowed 
> the Lyorn two.
> 
> Magic
> After reading the "Chaos Magic" supplement by
> Mongoose Publishing I have 
> been leaning toward a flexible magic system in place
> of spell lists.  Spell 
> Casters must make a Skill Roll based on the
> difficulty of the magic effect 
> desired.  Use of magic results in subdual damage
> (consistent with Vlad's 
> exhaustion after Witchcraft rituals and his comment
> about mental fatigue 
> when using an umbrella spell in Dragon) but a failed
> roll can result in 
> real damage as the energies you've tapped into
> backfire.  Can detail this 
> more later, I wanted to get the idea out to start
> with.
> 
> The table is open.  Debate, discuss.  I don't want
> to "settle" for anything 
> in developing this game so if there's anything I've
> suggested that doesn't 
> sound exciting to you, bring it up.
> 
> --Mark
> "You have the right to freedom of speech, just as
> long as you're not dumb 
> enough to actually try it."
> --The Clash
> 
> 


=====
There are things between things, there are interstitial spaces, and I dwell among them comfortably.  I am neither one thing nor the other, not flesh nor fowl nor good red herring.  I am he that thrives on dreams- I am that merry wanderer of the night.

http://livejournal.com/users/mattador

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