> The best system I've seen (or, rather, my favourite) for easy > adaptation is the Rolemaster system. It's based on percentiles, which > lends an air of more realism, I find. Use of the Orb is rather like > Channeling magic, so a minimum of adaptation would be needed. Really, > the only magic adaptation I can think of would be a whole new spell > list, to better fit the world. I agree, Rolemaster would probably work best. a new spell list might be required but I don't think that I'd bother personally. I'd be more tempted to run Sorcery as Essence magic, Witchcraft as Mentalism, and Elder Sorcery as the old Archmagic rules. Channeling? Perhaps as a different form of 'Sorcery' (ala Hybrid users) David